10/25/2023 0 Comments Xstoryplayer 3 with beta patch torrent![]() ![]() Meanwhile if somebody have any ideas, please let me know. And in Minecraft scene everything is pitch black - no objects there except for one table with stuff on it and only Monica - guess that it shouldn't be that way. Now it works, except for the option for "Bob Normal, Long, etc" No matter what size I choose it is always the biggest one.Īlso "larva" option is not working or at least I cannot see it anywhere. rename pack_dungeon directory to pack_dungeon_ex.copy the files from dungeon_ex.zip into this pack_dungeon directory, overwriting existing files.unpack with any unpacker - even windows itself can do it.result is a pack_dungeon directory within the pack directory.use filemaker to unpack the pack_dungeon.bin in the pack directory.Just to see if we're on the same page: Did you use filemaker to unpack the dungeon_ex.zip? I downloaded the "dungeon_ex.zip" and the followed the instructions I found in the forum - pack/unpack by using file maker. Not saying that couldn't still happen though, people make stupid decisions all the time. some kind of runtime DRM check that Oculus own hardware is present) but given that they have publicly stated that they do not want a closed platform, that would be a PR disaster and probably hurt them more than it would gain them. There is of course the possibility that Oculus will start intentionally blocking this (e.g. ![]() no proper support for room scale VR), but a very worthwhile low hanging fruit. Of course it would not be as good as native Vive support (e.g. ![]() So XStoryPlayer developers would need to enable this, but (at least in theory) that should be very easy to do - definitely much easier than adding native Vive support. A walkthrough is also available for download (.txt file). This is trivial for the developer, but less easy for others. Gegecucu updated XStoryPlayer - Chapter I (tribute) with a new update entry: Repacked into. ![]() this Ars Technica article, each game (XStoryPlayer in this case) needs to be patched because Oculus has included a code signing check on the runtime DLLs, so to load the librevr replacement DLLs instead you need to patch the application. Not sure if librevr will work with XstoryPlayer, couldn't figure it out anyway.Īccording to e.g. ![]()
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